Real-time path tracing… (propaganda marketing sentence here)
Real-time path tracing for videos games and more…
Infinite accurate soft shadows
Brigade uses path tracing, which is an extension to the ray tracing algorithm capable of producing photo-realistic images. It simulates many light paths per pixel, and takes the average value to calculate the final color of each pixel.
Color bleeding and real area lights
Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the max path depth is reached or until a Russian roulette-like mechanism kills the ray.
DEPTH OF FIELD
Physical bokeh depth of field depending of the lens size and camera specs
This way, path tracing is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, soft shadows, real area lights, true depth of field, and much more…
No more baking or hacks for lighting…
…everything is physically accurate
Brigade use NVIDIA and AMD hardware to do path tracing on the GPU. All rendering kernels are fine-tuned for every card to give maximum performance combined with special scene-graph optimizations that are unique to Brigade, allows us to bring real-time path tracing to video games.
Light your scene using only indirect light
Instancing is one of the most powerful features of Brigade. It allows you to instance any kind of mesh you want. (Trees, grass, cars for heavy traffic in cities, etc…) It’s up to you ! Performance wise, each instance is the same loss as rendering one single triangle.
City created using multiple instanced meshes
Because Brigade uses a very specific custom acceleration structure, It can create multi-million or even billion polygons scenes without a sweat. Brigade also supports animation for bones (with skinning), cameras, objects & more using COLLADA files.
COMPLEX MESH ANIMATION
Supports more than 200k triangles for deformable mesh animation
“It’s the imperfections that make things beautiful”
Rich post-effect pipeline including high-quality bloom, white balance, color grading, saturation/contrast, bleach bypass, noise reduction filters and more… Brigade has everything you need to set the mood & recreate the imperfections of a camera lens.
Smooth and high quality bloom, flexible and customizable
Brigade supports HDRI lighting and contains a customizable physical sky. HDRI can cast soft shadows if they contain any bright light source. The physical sky is doing atmospheric scattering depending on multiple factors like the sun position.
Using a complex BRDF, Brigade is capable of creating any kind of material possible using a “mega-material”. Anything you want is possible using our very flexible material pipeline. Change the IOR, glossiness and the reflection of the material in real-time.
Achieve a photo-realistic material with ease